AS3.0实现鼠标指针置换效果
作者:lazycat 日期:2010-05-06
AS3.0实现鼠标指针置换效果
作者:cao4811 类型:原创 来源:中国教程网论坛
右键点击置换鼠标指针:
详细代码:
详细代码:
package
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.PixelSnapping;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.geom.Matrix;
import flash.text.TextField;
import flash.text.TextFormat;
import flash.ui.Mouse;
import flash.geom.ColorTransform;
public class Main extends Sprite
{
private var _textField:TextField;
private var _bitmapData:BitmapData;
private var _bitmap:Bitmap;
private var _colorTransform:ColorTransform = new ColorTransform(1, 1, 1, 1, -0x5, -0x5, -
0x5);
private var _character:Array = ["★", "●", "▲", "◆", "*", "@", "+", "?","FLASH","中国教程
网"];
public function Main():void
{
setupScreen();
_textField = new TextField();
_textField.defaultTextFormat = new TextFormat("_sans", 36, 0xFFFFFF);
_textField.text = _character[0];
_textField.selectable = false;
_textField.autoSize = "left";
this.addChild(_textField);
Mouse.hide();
stage.addEventListener(Event.ENTER_FRAME, onEnter);
stage.addEventListener(MouseEvent.CLICK, onClick);
}
private function setupScreen():void {
_bitmapData = new BitmapData(465, 465, false, 0x000000);
_bitmap = new Bitmap(_bitmapData, PixelSnapping.NEVER,true);
this.addChild(_bitmap);
}
private function onClick(event:MouseEvent):void {
_textField.text = _character[Math.floor(Math.random() * _character.length)];
}
private function onEnter(event:Event):void {
_textField.x = stage.mouseX - _textField.width / 2;
_textField.y = stage.mouseY - _textField.height / 2;
_bitmapData.draw(this,new Matrix(0.99,0,0,0.99));
_colorTransform.redMultiplier = stage.mouseX / 465;
_colorTransform.greenMultiplier = stage.mouseY / 465;
_bitmapData.colorTransform(_bitmapData.rect, _colorTransform);
}
}
}
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.PixelSnapping;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.geom.Matrix;
import flash.text.TextField;
import flash.text.TextFormat;
import flash.ui.Mouse;
import flash.geom.ColorTransform;
public class Main extends Sprite
{
private var _textField:TextField;
private var _bitmapData:BitmapData;
private var _bitmap:Bitmap;
private var _colorTransform:ColorTransform = new ColorTransform(1, 1, 1, 1, -0x5, -0x5, -
0x5);
private var _character:Array = ["★", "●", "▲", "◆", "*", "@", "+", "?","FLASH","中国教程
网"];
public function Main():void
{
setupScreen();
_textField = new TextField();
_textField.defaultTextFormat = new TextFormat("_sans", 36, 0xFFFFFF);
_textField.text = _character[0];
_textField.selectable = false;
_textField.autoSize = "left";
this.addChild(_textField);
Mouse.hide();
stage.addEventListener(Event.ENTER_FRAME, onEnter);
stage.addEventListener(MouseEvent.CLICK, onClick);
}
private function setupScreen():void {
_bitmapData = new BitmapData(465, 465, false, 0x000000);
_bitmap = new Bitmap(_bitmapData, PixelSnapping.NEVER,true);
this.addChild(_bitmap);
}
private function onClick(event:MouseEvent):void {
_textField.text = _character[Math.floor(Math.random() * _character.length)];
}
private function onEnter(event:Event):void {
_textField.x = stage.mouseX - _textField.width / 2;
_textField.y = stage.mouseY - _textField.height / 2;
_bitmapData.draw(this,new Matrix(0.99,0,0,0.99));
_colorTransform.redMultiplier = stage.mouseX / 465;
_colorTransform.greenMultiplier = stage.mouseY / 465;
_bitmapData.colorTransform(_bitmapData.rect, _colorTransform);
}
}
}
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